Thursday, 29 January 2015

The Legend of Zelda: Majora's Mask (N64) - Replay

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.

Legend of Zelda Majora's Mask load save screen
Hey, I've got actually got a save game from last time here to load! Unfortunately all this really means is that I get to skip the intro cutscene and five minutes of gameplay at the start where our hero Link is transformed into a tree creature and sent by a mask salesman on a mission to recover his Ocarina of Time and the Majora's Mask from the evil thieving Skull Kid before he uses its power to drop the moon on them both.

Majora's Mask is the sequel to Ocarina of Time, and there's been some refinements made to the gameplay, such as the removal of the in-menu save game option. There's no way to permanently save the game without rewinding time and throwing most of my progress away, and no way to do that without my ocarina. I'm not sure yet how this can possibly be an improvement, but I am willing to be open minded here.

There ain't no way I'm willing to replay this a third time though, so the second I hit anything that even slows me down I'm opening up a walkthrough.

Right, so here I am trapped in Clock Town again. My overall quest is to find Skull Kid and get the ocarina and mask from him, but right now what I need to do is find a fairy fragment and return it to the fairy fountain to reform the Great Fairy and receive the power of magic spit bubbles.

I know exactly where to find this thing this time though, so I can grab it and race to the fountain without a moment's delay.

Dude, what the fuck? Get out of my way, I'm in a hurry here!

I know I can’t use your weird Deku flower launch pad, you told me that the first time around! Which I guess is the only time around seeing as I haven’t found a way to rewind time yet, but whatever! I still shouldn’t be forced to sit through unskippable cutscenes in a game about replaying the same day. Blah blah, you're not going to move until I give you a thing, yes I know all this already.

And why is the pace of this game so slow in Clock Town anyway? Every time I travel through an area transition and visit a new part of town the game takes the opportunity to show off a nice slow panning shot of it. The presentation is saying ‘chill out, take it all in’ when I’m actually in a real hurry here.


Okay I’ve reincorporated the Great Fairy, received my magic spit and shot down the balloon to start off the game of hide and seek that I utterly failed to win last time. But this time around I managed to find all of these Bomber kids hidden around town and I earned myself the code I need to get to the observatory! And now I never have to do it again because I can just remember the numbers next time.

Why I want to go to the observatory I've no idea. It's possible someone told me to go there, but I honestly don't remember. It's the only place I can go though, so I'm going there.


Aha, I've found the nefarious Skull Kid, slapping his ass on top of the Clock Town clock tower. I suppose this was actually Link's plan all along: to find the asshole who stole his ocarina by simply scanning the horizon with a telescope.

Achieving this goal triggered a rock to fall from the eye of the moon and land next to the observatory, and the old man who runs the place told me to go check it out. I suppose I might as well, seeing as I've pretty much hit a dead end here. Skull Kid clearly jumped off from his perch, and even if he's still hanging around near the top of the tower just out of sight, I can't climb up there to face him!


Whoa, explicit instructions telling me exactly what to do next! Well timed my little fairy friend.

Oh damn, I've just figured this out. The guy who interrupted me earlier with the unskippable cutscene wanted a Moon's Tear before he'd get off the Deku flower, and that's what I've just picked up! I should've figured this out earlier, but I was pissed off that he locked me into a cutscene I'd already seen and tried to skip past his text boxes as quickly as possible.

Anyway the Deku flower he's sitting on is the key that'll get me inside the clock tower, as I can use it to fire myself in to the air like a cannon, and then simply hover over to the door!

Oh… right… I should’ve remembered that really. The door is locked until the last few minutes before the moon crashes down and destroys the town, so I guess now I've got two days to kill.

The day/night cycle only lasts around 10 minutes, but that's still 20 minutes of waiting.

Thankfully I can dance with the cheerful scarecrow at the observatory to skip time! Well I mean he dances and Link just kind of stands there and watches.

It’s unskippable by the way, and I had to watch it four times before I reached midnight. Fortunately it's impossible to watch him dance too long and let the moon drop on all our heads, as the scarecrow eventually notices how screwed they are and makes a run for it. Somehow.

Before I go to the clock tower I’m going to deposit my cash in this bank to make sure I still have it when I reset time. That may sound like it makes the opposite of sense, but she stamps me with special ink so that she can recognise me as a customer you see, and... I don't know, I guess I'll have to see how this works when I get back here three days ago. I don't get why I can't bring money with me when I time travel, but I suppose it could be following the Terminator rules, where certain objects can't be brought through without being covered with organic material, and Link doesn't much feel like shoving 29 sharp gems up his ass.

Now I just have to Deku flower myself back over to the clock tower door and wait until midnight.


Okay I’m actually up at the top of the clock tower now, but the Skull Kid is floating too high for me to do anything to him. I can't even see the guy right now, and not having a second analogue stick to adjust the camera is starting to get a little annoying.

Well I suppose I could shoot him with a bubble, but that’s not really likely to sway the battle in my favour.

Shooting a bubble at him swayed the battle in my favour! Well it knocked the Ocarina of Time out of his hands at least, so now I've got my magical time powers back. Well, potentially... I don't actually know any songs to use with it yet.

Hey it’s Princess Zelda cameo! Nice of her to actually make an appearance in some way considering that the game still has her name in huge letters across the title. I bet Nintendo wishes sometimes that they called the first game 'Legend of Link' back in '86.

Well she hasn't really shown up, as this is actually just a flashback to when she taught Link the Song of Time. Which is handy seeing as there’s less than five minutes now until the moon comes crashing down on top of us and Link's powerless to do anything to the Skull Kid in his current transformed state besides spit on him some more.

I play the notes shown on screen, and Link is sucked into a time vortex.


With his ocarina in hand, Link returns to the mask salesman who sent him on his quest, and is given his promised reward: to become human again. Or hylian perhaps, I'm not sure what Link actually is.

Anyway, the mask salesmen teaches him a new song which transforms him back and seals the power to become a Deku tree creature into a mask, so that he can change back and forth at will from now on. Then he asks him to return the Skull Kid's mask as well, as promised.

He's not all that happy when he finds out we haven't got it yet.

Okay, what am I doing now? Well Tatl (my helpful fairy) suggests that now that I have my sword back I should leave town and go south to the first dungeon, but I remember both the Great Fairy and the Bomber kids mentioning that I should go speak to them again when I'm human to get some extra stuff from them.

Oh shit, that means I have to go play hide and seek again because everything I've done has been reset! At least this time I have the ocarina with me, so I can play the Song of Time backwards to slow down the passage of time and delay the moon's arrival. Days are slower after the first cycle anyway, giving me about an hour 'til the moon falls, but the inverted Song of Time increases that deadline to three hours. Weirdly it only slows the day/night cycle and the descent of the moon, while the rest of reality keeps on going like normal.


Yes, waving a decapitated fairy head around is sure to make them trust me.

Wait... there's MORE of these things I need to find? Welcome to the Donkey Kong 64 era of game design I guess. Well I hope the others are optional, as I am done playing hide and seek in this now.

Oh shit, no I'm not, I still have to find those five Bomber kids again!


Legend of Zelda Majora's Mask Bomber's handbook
The reward for finding the Bombers this time was this stylish Bombers Notebook, showing me the progress of each of my sidequests in Clock Town. I think.

I decided to check the walkthrough to see if it's possible to get the journal without playing hide and seek again and yeah it actually is. If you give them the code you got from the first time through, then they're impressed and hand the notebook over without any messing around. Which would've been nice to know 10 minutes ago.

Okay, whatever, I'm done with all these people now. I'm heading south to the swamp, and adventure!


Link has finally made it outside the walls of Clock Town, and there some actual proper Zelda music out here (youtube link)! That's the classic Zelda 1 overworld music I think, and it's really nice to hear it. Mostly because it reminds me of Super Smash Bros.

The game really has been putting me in a miserable mood so far, but getting out here has cheered me up a bit, even if it's just a tiny field leading to a swamp.

Surprise flashback! My fairy sidekick Tatl saw a drawing that Skull Kid did along the way, and figured she'd interrupt my gameplay to tell Link about how she and her brother first found the guy huddling all alone in the cold and decided to keep him company. So that how he ended up with two fairies, while poor lonely Tingle is still waiting for his first. Life isn't fair.

Oh, I ran into Tingle again just after this, but of course he’s never met me so I had to sit through the same dialogue as last time. I eventually got him to had over a map of the next area for my hard-scavenged rupees and left him to carry on doing whatever it is he does. Cartography I imagine.

Getting through the swamp is requiring a lot of bouncing between giant lily pads in the form of Deku Link, as he can has the ability to skip off the surface of water a few times. Only so many though, before he drowns and I'm teleported back to shore (without even losing a life!).

I like this system of switching between masks to access different sets of abilites, but I kinda feel bad when I do it because of all the screaming.

I mean look at the guy! Does this look like someone who's enjoying the process of having every cell in his body transformed into those of a weird plant creature?

The swamp path ended with a maze and a monkey, so I guess I'm following this guy now. I'm sure he knows the way. Hopefully the way to my next quest, though it's possible he could be leading me right to a Link BBQ for all of his monkey friends.

I haven't shown any screenshots of enemies so far, as they haven't been anything more than a occasional distraction to me, but there's some annoying spinning turtle things here in the maze... that I'm just walking around. There's no point going out of my way to attack enemies as beside from the occasional health restoring heart pick up I gain nothing from it. There's no XP in this, no skills to train, no crafting materials to harvest. One of them might have dropped a rupee earlier, but I'm not exactly hurting for them.

Well the monkey let me to an old hag that needs rescuing, but she's asking for an item that gives energy and I'm not letting her eat my fairy, so I'm a bit stuck here.

I left the maze via the convenient exit and found a nearby hag shop that offers potions, but now I gotta do the monkey maze again now. A reasonable game would've opened up a shortcut after the first run through!


Shit, no, fuck, I accidentally drank the potion by mistake! I got confused because you have to assign an item to a C button and then press it to give it to someone, but you have to press it during conversation or else he'll use it on himself. Guess I'm going back out to the hag shop then.

Actually I think I'll use the time reset song to save, and then take a break as I'm getting sick of this again and I don't want to play it while I'm frustrated.

WAIT, NO, FUCK! Resetting time only saves some of the things I've collected, not the state of the world, and it puts me back in Clock Town! Why couldn't I have remembered that 2 seconds earlier? See, this is why I shouldn't play games when I'm frustrated! Well at least I get to keep the fairy mask and the Bombers notebook (though I forgot to bank the rupees).

Off to the monkey maze again then.


Shit, helping out the hag has led me right into a stealth level!

Actually this Deku Palace infiltration isn’t so bad I suppose, though it’s not so great either. The enemies are too small for me to be able make out which way they’re facing so I’m stuck judging the direction of their cone of vision by the path they're patrolling. But it's working out so far.

At the end of the route I found a hole leading down to an underground cavern with a guy selling magic beans, which isn't exactly what I came to the Deku Palace for, but whatever. Magic beans have never led to anything bad in a fantasy story, so I didn't see the harm in taking a few. And now I'm in a cave at the far end of a stealth level, waiting for Tatl to tell me what to do next. Actually fuck that, I'm checking the walkthrough.

The walkthrough told me to go back through the base, get outside, and then make my way around the palace wall to the right until I found a square of soft soil to plant my magic bean in. I added a drop of spring water I'd brought in my potion bottle, and watched as my very own moving platform grew up before my eyes! Man, plants are creepy.

With my new mobile leaf I was able to get through a gap in the Deku Palace wall and now it seems I have to do the whole route again, this time by air.

I can use the Deku flowers growing on the floating platfoms to fire myself up into the air and then hover for a bit using these hand-held flower petal rotor blades, so I'm trying to make my way from Deku flower to Deku flower without falling down into the stealth level below, while nasty Deku things shoot at me the whole way. Fortunately I can use my mask to turn into nasty Deku thing myself and shoot back. I just hope I have enough magic spit to spit them all to death, as they’re sitting on the Deku flowers I need to continue hovering across the stage.

But of course I'm still me, so after making it through the entire palace I messed up my landing on one of the very last flowers and slipped down to the floor. So I had to walk back and try it again from the start. THEN I MESSED UP IN THE EXACT SAME PLACE ON MY NEXT ATTEMPT. It was at this point that I muted the music and put a podcast on.

Doing things all over again is basically the theme of this game, and there's no way to just quit and walk away for a bit because saving would require a time reset that erases all my progress. Eventually though I did make it through to the end of the Deku Palace for real and learned the Song of Awakening! Then they kicked me out.

They should’ve called the game 'Legend of Zelda: AGAIN!?' As that’s what I yell at the screen every time I get to something new, only to find out that it’s more of the same. I’m gliding from Deku flower to Deku pad again, and when I fall on the ground I have to backtrack and make my way back up here to start it over again. I gotta say, I thought this was an interesting idea back when I first got to use it in the prologue level, but the designers have been doing their very best to make me sick of it.

Anyway I'm off to the first dungeon now! I've received a mission from a monkey held captive in the Deku Palace to go purify the water and save the captured Deku Princess. I couldn't even rescue the monkey though, so I don't know how much use I'm going to be against a real enemy.


Okay THIS is what I want to see... is what I'd say if this was a permanent save point, but to use it I have to quit playing as well, and reloading deletes the save. Why can I only make a temporary save at these ultra-rare owl statues? I gain zero advantage in gameplay from being able to save and turn the game off whenever I feel like, so it just seems like they're being awkward for the sake of it. Still I suppose it could've been worse: the Japanese version doesn't let you make temporary saves at all.

The owl statues do have another, more sensible use though: if I play the song of eternal space/time friendship I can teleport directly to any statue I've activated. So if I rewind time now and save, I can return here instantly without doing all that hag healing/Deku flower crap! It's tempting, just to get the spectre of possible crashes off my back, but I'll keep going. After all, I'm finally up to the entrance to the first dungeon... if it crashes in the next 10 minutes I can say I've seen enough and happily walk away!


Well I’m inside the first proper dungeon now, and guess what I’m doing!

It seems I'm up to the bit where I can collect more stray fairy fragments now, but there’s 15 of the things in here so I’m really hoping it’s optional.

They sealed this room as I stepped inside! I'm getting the feeling that they want me to kill a certain amount of enemies before the door will open, but I can’t figure out how to kill any of these guys. I'm not Mario, I can't just jump on turtles.

Oh hang on, these Deku flowers launch me into the air like a cannon… so if a spinning turtle just happens to be on top of the flower when I hit the fire button, they’re the ones who are going to come off worse from the collision! You know, the game is starting to grow on me now, now that I'm engaging in a bit more of the ol' traditional Zelda dungeon crawling. I guess some traditions aren't so bad after all.

Majora's Mask Woodfall temple map
My reward for completing the lock-in room was a map! Not the greatest map in the world, as it doesn't give any details of what's inside these large rooms, but at least I didn’t need to chat with Tingle to get it.

Okay at this point I’m finally starting to come to terms with the fact that jumping between flowers is actually the core gameplay in this, at least until I’m done with Deku Palances and Woodfall temples.

I don't want to sound like I'm whining about the having to hover between platforms, because I'm not. I'm actually whining about having to walk back and do it again every time I inevitably screw it up. The hovering isn't the hard bit, it's getting the landing right, as I only get a small square to drop down onto and I'm finding it hard to tell if I'm above it. It's so frustrating to lower myself down, only to disappear behind the flower platform because I misjudged the depth.

Aww shit, I think I just wandered into a proper boss fight this time.

I'm a little concerned to be honest, as I'm terrible at boss fights in general, and even worse when I can't turn the camera.

Oh, he’s just a tiny little guy!

I was expecting to have to master the timing and figure out his patterns, but this fight was over with in seconds after I charged at him and hacked away at him with my sword. Now I’ve got myself a hero bow to assign to one of my C buttons! This room's a dead end, so the bow must be the key to get me further into the dungeon, but I don't recall seeing anything along the way that obviously needed an arrow in it. I'm going to have to backtrack and keep my eyes open.

Aha I've figured out (by reading the walkthrough) that I can shoot arrows through these burning torches to set them on fire and light up a target behind them to activate a switch! I complain about intrusive tutorial messages as much as anyone, but honestly I wouldn't have minded so much if one had popped up here to teach me this. Tatl needs to do more to earn her pay.

Also thank fuck, I’ve activated some ladders so if I fall down now I won’t have to replay all of that again.


Aww shit, it's Crash Bandicoot riding one of those spinning turtle things! This must be the proper boss fight for this dungeon.

And look, there's a convenient Deku flower right next to him... I think I may know what to do here.


Now that he's been thrown from his ride he's scurrying around on the ceiling, so with a bit of luck I should be able to switch back to regular Link and shoot him off with an arrow!

Fuck... come on Link, put a bit more effort into it! I've managed to spot him and activate the Z targeting to keep the camera facing him, all you have to do is automatically aim at the target!

Man I'm starting to think that 27 arrows aren't going to be enough for this job. The boss drops new arrows every time I fire myself up from a Deku flower and hit him, but with Link's aim I don't think infinite arrows are going to be enough either (and without a crosshair my manual aiming is even worse).

You know what's most annoying about this though? Having to switch between Deku Link and Link Classic every time he gets back on his turtle and I knock him off again. Mask goes on, mask comes off, mask goes on, mask comes off.


My reward was the Boss Key? You mean… that boss wasn’t the boss? He definitely felt like he could've been.

Okay, so now I just have to remember where I've seen a golden lock on a door, and then I can get this dungeon finished off. Or get Link finished off. Either way I'll be finished with this soon enough.

Okay, the game's just taking the piss now. We're back to the Deku flowers, but this time I've got tiny pillars to land on as well; after I've shot the timed switch to deactivate the fiery forcefield on the top of course. I think Pilotwings fans would appreciate all these helicopter landings a lot more than I am right now.

On the other hand, I kind of want to drag this ordeal out longer because there's a door with a gold lock up there, and I'm hesitant to find out what's waiting for me on the other side of it. Those that don't see dungeons through to the end are doomed to repeat them though, so let's get this over with.


Sorry, I mean MOTH FIGHT, as that's all I can see right now.

I'm supposed to be taking part in an epic struggle against Masked Jungle Warrior ODOLWA… but to be honest all I see are moths. Every time I stop to fire an arrow at the boss, I’m interrupted by moths. Every time I try to charge up a spin attack to swipe the moths away, I’m interrupted by moths!

Fortunately the other enemies spawned by the boss are dropping hearts, so I’m at least keeping my tiny health gauge topped up here.

The boss used a ring of fire on me and burned up all the moths! Now I can finally concentrate on chopping down his legs. I’m just going to run up to him and wail on him with my weapon until he stops flashing and starts dying.

A message helpfully popped up mid-fight to tell me that I have 36 game hours remaining, which is good because it means I still have half my time left, but bad because if anyone can take 36 hours to kill a boss, it's me. It also means that if I hadn't used that song to slow down time earlier, I would've been hit by the moon 30 real life minutes ago and gotten another game over. And 29 minutes ago I would've begun digging a hole to Australia through my desk using only my forehead.

I'm getting into a routine now of shooting him with an arrow, and then getting a few hits in with the sword while he's stunned. There's Deku flowers and throwable bombs scattered around the room so it seems I have other options here, but I don't see the point in over-complicating things now that he's gotten bored with blocking everything. If I give him an inch he'll just send more moths out at me.

I actually beat the guy! Turns out that simply smacking him around works just fine as a strategy, and my reward for my glorious victory was a trip to the vanilla milkshake dimension to learn a new song. That’s one dungeon down, three to go!

Oh plus I purified the poisoned swamp water and saved the Deku Princess, but that really makes no difference in the long run as there is no long run. Unless this guy stays dead in all timelines... I dunno, I might have to check that.

Oh crap, I still have to rescue the Deku Princess and bring her back with me!

Well I could figure this out myself, but I can’t be bothered, so I’m checking a walkthrough.
And the walkthrough says… USE AN EMPTY BOTTLE? Are you fucking kidding me? Use a potion bottle to contain a woman as big as Link is, that's the actual solution? I guess I really couldn’t have figured this out myself. Though I’m sure Tatl would’ve suggested it eventually.

Fortunately it was only a short journey to deliver her back home to the Deku Palace after this and they gave me a new mask as a reward! Well they gave me an opportunity to race a guy to receive the mask anyway, which I'm going leave for now. Will it still be there after I reset time? Who knows, but I'm turning this off after it's saved so I don't care much either way.

Shit, I forgot to bank my 99 rupees before turning back time to save!


My theory was correct: Majora's Mask IS a better game when you get up to the bit where the gameplay happens! I got sick of hovering between flowers pretty quickly, which was a bit of a shame considering how much of it you have to do, but when I reached the dungeon I found I was playing it more because I wanted to than because I felt I had to. I was going through completing rooms and collecting gear, instead of skipping through dialogue boxes and then having no idea where to go next, and it turns out that makes a lot of difference..
I still haven't really gotten into helping folks out and completing side-quests yet, but I can tell already that Majora's Mask cares about its characters and wants players to care too, which isn't a bad thing at all... except for when I want them to shut up and let me get on with stuff! Like, I'd rewound time, escaped certain death, made it out of town and reached the overworld at last; the classic Zelda music was playing, I had the freedom to go anywhere, and the game almost immediately put the brakes on that to show me a flashback about how the fairies became friends with Skull Kid! I'm sure this insight into the character will pay off later, but I was in no mood to hear it at that point.

Also I hated having to get so much of the game done before I could unlock the option to save at owl statues! Being able to teleport to them was a nice feature to have though, when I finally got the option. In fact there's been quite a few times where the game was nicer to me than I expected, especially times when I fell in the water and found myself teleported back to the shore. Dead enemies often left behind healing hearts and ammo, I didn't feel like I had to grind for money, and the deadline became a lot more bearable when I was able to slow time down to a third.

So guess my final opinion on Majora's Mask, is that it was way more bearable when I had a guide to follow and I didn't have to figure out things like where to plant the magic beans or what to carry the princess in. But I'm happy enough to stop playing it now.

If you have any thoughts about Majora's Mask or opinions about my opinions, then feel free to drop a few comments in that message box below.

Next time: Super Adventures Year Five kicks off with a month of... you'll find out.


  1. I bounced right off of Twilight Princess but like this game a lot, even though the gameplay too often consists of banging your head against the wall. I guess it helps that I'm also a Pilotwings fan.

    It involves helping people beyond just the usual ways of fetching little Timmy back from the forest and getting rid of the quest markers over their heads. There's an awfully strong temptation to try to do all their sidequests in one loop right before finishing the game.

    It's also ridiculously dark for a Zelda game. (The mirror shield has an image of a screaming face on it, and Link keeps the thing on his back, staring at the player. What?) That darkness starts right from the unobtrusive but oppressive place of the clock on the UI. It makes the setting intriguing. The inhabitants aren't exactly deep, but many of them know what's coming and are trying to deal with it. The last time I played, I kept track of how many loops Link had gone through on principle. When the time to do quests ran out, I wouldn't loop right away. I'd take a breather and look at the world, the sea, the buildings, anything, right as they were about to be destroyed, then warp away with moments left. You can tell that the game's left an impression.

    That Deku Scrub animation still plays in full every time, the game has it share of roaming around dungeons looking for the one thing somewhere to push, and solutions can be along the lines of "Knock over this particular snowbank in a snowfield. Wall, head, bang.

    Oh, and the banker marks your account balance on your hand. You're not sending cash through time, you're just ripping him off.

  2. I love the Zelda games but more in terms of general principle than being a super fan of the entire series. I know it's considered blasphemy but I didn't think much of Ocarina of Time but I'm a fan of the SNES one and Wind Waker. I've only played about ten minutes of Majora's Mask and stopped when it crashed but I enjoyed what I did get to see, in large part because of that dark apocalyptic feel Kizor mentions above.

    1. Yeah, the dark 'three days until doom' aspect caught my interest too. Also the time loop concept; we need a few more Groundhog Day style games in the world.

      In fact I was pretty much won over by the tone of the game myself at first... right up the point where I ended up in Clock Town and found out what I was expected to be doing there. It sort of kicked the enthusiasm right out of me.

  3. Great review. I never really cared for the Zelda series and never even played any on the N64 nor Mario 64 when my mother bought me one in 1996, just Star Wars Shadows of the Empire, WWE Wrestling and a few other games with friends like Goldeneye, Perfect Dark, Pokeman and Turok. I do have Mario 64 and these N64 games on rom though. I liked the NES Zelda games a bit more.

    Also Ray I hope sometime you review Minecraft (Demo version) Scratches and Darkseed, maybe Monkey Island too.

    1. You missed out Condemned: Criminal Origins this time! I've put them all on the list I draw from whenever it's a good time for me to play a suggested game, but I can't promise anything. The list is getting close to 120 titles long now, and though I do try to learn towards playing games suggested by people who are still around and commenting, satisfaction is very much not guaranteed. Unless I can somehow trick mecha-neko into coming back and playing them all..


Semi-Random Game Box